dWorldStep

@brief Step the world.

This uses a "big matrix" method that takes time on the order of m^3 and memory on the order of m^2, where m is the total number of constraint rows. For large systems this will use a lot of memory and can be very slow, but this is currently the most accurate method.

Failure result status means that the memory allocation has failed for operation. In such a case all the objects remain in unchanged state and simulation can be retried as soon as more memory is available.

@param w The world to be stepped @param stepsize The number of seconds that the simulation has to advance. @returns 1 for success and 0 for failure

@ingroup world

extern (C) nothrow
int
dWorldStep

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