dBodySetKinematic

@brief Set rigid body to kinematic state. When in kinematic state the body isn't simulated as a dynamic body (it's "unstoppable", doesn't respond to forces), but can still affect dynamic bodies (e.g. in joints). Kinematic bodies can be controlled by position and velocity. @note A kinematic body has infinite mass. If you set its mass to something else, it loses the kinematic state and behaves as a normal dynamic body. @param dBodyID identification of body. @ingroup bodies

extern (C) nothrow
void
dBodySetKinematic

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