dWorldImpulseToForce

@brief Converts an impulse to a force. @ingroup world @remarks If you want to apply a linear or angular impulse to a rigid body, instead of a force or a torque, then you can use this function to convert the desired impulse into a force/torque vector before calling the BodyAdd... function. The current algorithm simply scales the impulse by 1/stepsize, where stepsize is the step size for the next step that will be taken. This function is given a dWorldID because, in the future, the force computation may depend on integrator parameters that are set as properties of the world.

extern (C) nothrow
void
dWorldImpulseToForce

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