@brief Converts an impulse to a force.
@ingroup world
@remarks
If you want to apply a linear or angular impulse to a rigid body,
instead of a force or a torque, then you can use this function to convert
the desired impulse into a force/torque vector before calling the
BodyAdd... function.
The current algorithm simply scales the impulse by 1/stepsize,
where stepsize is the step size for the next step that will be taken.
This function is given a dWorldID because, in the future, the force
computation may depend on integrator parameters that are set as
properties of the world.
@brief Converts an impulse to a force. @ingroup world @remarks If you want to apply a linear or angular impulse to a rigid body, instead of a force or a torque, then you can use this function to convert the desired impulse into a force/torque vector before calling the BodyAdd... function. The current algorithm simply scales the impulse by 1/stepsize, where stepsize is the step size for the next step that will be taken. This function is given a dWorldID because, in the future, the force computation may depend on integrator parameters that are set as properties of the world.