dJointGetUniversalAnchor2

@brief Get the joint anchor point, in world coordinates. @return This returns the point on body 2. @remarks You can think of the ball and socket part of a universal joint as trying to keep the result of dJointGetBallAnchor() and dJointGetBallAnchor2() the same. If the joint is perfectly satisfied, this function will return the same value as dJointGetUniversalAnchor() to within roundoff errors. dJointGetUniversalAnchor2() can be used, along with dJointGetUniversalAnchor(), to see how far the joint has come apart. @ingroup joints

extern (C) nothrow
void
dJointGetUniversalAnchor2

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