dWorldSetContactSurfaceLayer

@brief Set the depth of the surface layer around all geometry objects. @ingroup world @remarks Contacts are allowed to sink into the surface layer up to the given depth before coming to rest. @param depth The default value is zero. @remarks Increasing this to some small value (e.g. 0.001) can help prevent jittering problems due to contacts being repeatedly made and broken.

extern (C) nothrow
void
dWorldSetContactSurfaceLayer

Meta