dJointAddAMotorTorques

@brief Applies torque0 about the AMotor's axis 0, torque1 about the AMotor's axis 1, and torque2 about the AMotor's axis 2. @remarks If the motor has fewer than three axes, the higher torques are ignored. This function is just a wrapper for dBodyAddTorque(). @ingroup joints

extern (C) nothrow
void
dJointAddAMotorTorques

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