@brief Get the joint anchor point, in world coordinates.
This returns the point on body 2. If the joint is perfectly satisfied,
this will return the same value as dJointGetHinge2Anchor.
If not, this value will be slightly different.
This can be used, for example, to see how far the joint has come apart.
@ingroup joints
@brief Get the joint anchor point, in world coordinates. This returns the point on body 2. If the joint is perfectly satisfied, this will return the same value as dJointGetHinge2Anchor. If not, this value will be slightly different. This can be used, for example, to see how far the joint has come apart. @ingroup joints