dJointCreateBall

@brief Create a new joint of the ball type. @ingroup joints @remarks The joint is initially in "limbo" (i.e. it has no effect on the simulation) because it does not connect to any bodies. @param dJointGroupID set to 0 to allocate the joint normally. If it is nonzero the joint is allocated in the given joint group.

extern (C) nothrow
dJointCreateBall

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