dWorldDestroy

@brief Destroy a world and everything in it.

This includes all bodies, and all joints that are not part of a joint group. Joints that are part of a joint group will be deactivated, and can be destroyed by calling, for example, dJointGroupEmpty(). @ingroup world @param world the identifier for the world the be destroyed.

extern (C) nothrow
void
dWorldDestroy

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