This includes all bodies, and all joints that are not part of a joint
group. Joints that are part of a joint group will be deactivated, and
can be destroyed by calling, for example, dJointGroupEmpty().
@ingroup world
@param world the identifier for the world the be destroyed.
@brief Destroy a world and everything in it.
This includes all bodies, and all joints that are not part of a joint group. Joints that are part of a joint group will be deactivated, and can be destroyed by calling, for example, dJointGroupEmpty(). @ingroup world @param world the identifier for the world the be destroyed.