deimos.ode.matrix

D bindings for ODE * * C header port by Daniel "q66" Kolesa <quaker66@gmail.com> * * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * All rights reserved. Email: russ@q12.org Web: www.q12.org * * This library is free software; you can redistribute it and/or * modify it under the terms of EITHER: * (1) The GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at * your option) any later version. The text of the GNU Lesser * General Public License is included with this library in the * file LICENSE.TXT. * (2) The BSD-style license that is included with this library in * the file LICENSE-BSD.TXT. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * LICENSE.TXT and LICENSE-BSD.TXT for more details. * *

Members

Functions

dDot
dReal dDot(dReal* a, dReal* b, int n)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
dFactorCholesky
int dFactorCholesky(dReal* A, int n)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
dFactorLDLT
void dFactorLDLT(dReal* A, dReal* d, int n, int nskip)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
dInvertPDMatrix
int dInvertPDMatrix(dReal* A, dReal* Ainv, int n)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
dIsPositiveDefinite
int dIsPositiveDefinite(dReal* A, int n)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
dLDLTAddTL
void dLDLTAddTL(dReal* L, dReal* d, dReal* a, int n, int nskip)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
dLDLTRemove
void dLDLTRemove(dReal** A, int* p, dReal* L, dReal* d, int n1, int n2, int r, int nskip)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
dMultiply0
void dMultiply0(dReal* A, dReal* B, dReal* C, int p, int q, int r)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
dMultiply1
void dMultiply1(dReal* A, dReal* B, dReal* C, int p, int q, int r)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
dMultiply2
void dMultiply2(dReal* A, dReal* B, dReal* C, int p, int q, int r)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
dRemoveRowCol
void dRemoveRowCol(dReal* A, int n, int nskip, int r)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
dSetValue
void dSetValue(dReal* a, int n, dReal value)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
dSetZero
void dSetZero(dReal* a, int n)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
dSolveCholesky
void dSolveCholesky(dReal* L, dReal* b, int n)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
dSolveL1
void dSolveL1(dReal* L, dReal* b, int n, int nskip)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
dSolveL1T
void dSolveL1T(dReal* L, dReal* b, int n, int nskip)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
dSolveLDLT
void dSolveLDLT(dReal* L, dReal* d, dReal* b, int n, int nskip)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
dVectorScale
void dVectorScale(dReal* a, dReal* d, int n)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.

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