1 /************************************************************************* 2 * D bindings for ODE * 3 * * 4 * C header port by Daniel "q66" Kolesa <quaker66@gmail.com> * 5 * * 6 * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * 7 * All rights reserved. Email: russ@q12.org Web: www.q12.org * 8 * * 9 * This library is free software; you can redistribute it and/or * 10 * modify it under the terms of EITHER: * 11 * (1) The GNU Lesser General Public License as published by the Free * 12 * Software Foundation; either version 2.1 of the License, or (at * 13 * your option) any later version. The text of the GNU Lesser * 14 * General Public License is included with this library in the * 15 * file LICENSE.TXT. * 16 * (2) The BSD-style license that is included with this library in * 17 * the file LICENSE-BSD.TXT. * 18 * * 19 * This library is distributed in the hope that it will be useful, * 20 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * 22 * LICENSE.TXT and LICENSE-BSD.TXT for more details. * 23 * * 24 *************************************************************************/ 25 26 module deimos.ode.rotation; 27 28 private import deimos.ode.common; 29 private import core.stdc.stdio: FILE; 30 31 extern (C): 32 nothrow: 33 34 void dRSetIdentity(dMatrix3 R); 35 36 void dRFromAxisAndAngle(dMatrix3 R, dReal ax, dReal ay, dReal az, dReal angle); 37 38 void dRFromEulerAngles(dMatrix3 R, dReal phi, dReal theta, dReal psi); 39 40 void dRFrom2Axes(dMatrix3 R, dReal ax, dReal ay, dReal az, dReal bx, dReal by, dReal bz); 41 42 void dRFromZAxis(dMatrix3 R, dReal ax, dReal ay, dReal az); 43 44 void dQSetIdentity(dQuaternion q); 45 46 void dQFromAxisAndAngle(dQuaternion q, dReal ax, dReal ay, dReal az, dReal angle); 47 48 /* Quaternion multiplication, analogous to the matrix multiplication routines. */ 49 /* qa = rotate by qc, then qb */ 50 void dQMultiply0(dQuaternion qa, in dQuaternion qb, in dQuaternion qc); 51 /* qa = rotate by qc, then by inverse of qb */ 52 void dQMultiply1(dQuaternion qa, in dQuaternion qb, in dQuaternion qc); 53 /* qa = rotate by inverse of qc, then by qb */ 54 void dQMultiply2(dQuaternion qa, in dQuaternion qb, in dQuaternion qc); 55 /* qa = rotate by inverse of qc, then by inverse of qb */ 56 void dQMultiply3(dQuaternion qa, in dQuaternion qb, in dQuaternion qc); 57 58 void dRfromQ(dMatrix3 R, in dQuaternion q); 59 void dQfromR(dQuaternion q, in dMatrix3 R); 60 void dDQfromW(ref dReal[4] dq, in dVector3 w, in dQuaternion q);