1 /*************************************************************************
2  *                          D bindings for ODE                           *
3  *                                                                       *
4  *       C header port by Daniel "q66" Kolesa <quaker66@gmail.com>       *
5  *                                                                       *
6  * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith.       *
7  * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
8  *                                                                       *
9  * This library is free software; you can redistribute it and/or         *
10  * modify it under the terms of EITHER:                                  *
11  *   (1) The GNU Lesser General Public License as published by the Free  *
12  *       Software Foundation; either version 2.1 of the License, or (at  *
13  *       your option) any later version. The text of the GNU Lesser      *
14  *       General Public License is included with this library in the     *
15  *       file LICENSE.TXT.                                               *
16  *   (2) The BSD-style license that is included with this library in     *
17  *       the file LICENSE-BSD.TXT.                                       *
18  *                                                                       *
19  * This library is distributed in the hope that it will be useful,       *
20  * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
21  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
22  * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
23  *                                                                       *
24  *************************************************************************/
25 
26 /* miscellaneous math functions. these are mostly useful for testing */
27 
28 module deimos.ode.misc;
29 
30 private import deimos.ode.common;
31 private import core.stdc.config;
32 private import core.stdc.stdio: FILE;
33 
34 extern (C):
35 nothrow:
36 
37 /* return 1 if the random number generator is working. */
38 int dTestRand();
39 
40 /* return next 32 bit random number. this uses a not-very-random linear
41  * congruential method.
42  */
43 c_ulong dRand();
44 
45 /* get and set the current random number seed. */
46 c_ulong dRandGetSeed();
47 void    dRandSetSeed(c_ulong s);
48 
49 /* return a random integer between 0..n-1. the distribution will get worse
50  * as n approaches 2^32.
51  */
52 int dRandInt(int n);
53 
54 /* return a random real number between 0..1 */
55 dReal dRandReal();
56 
57 /* print out a matrix */
58 void dPrintMatrix(in dReal* A, int n, int m, char* fmt, FILE* f);
59 
60 /* make a random vector with entries between +/- range. A has n elements. */
61 void dMakeRandomVector(dReal* A, int n, dReal range);
62 
63 /* make a random matrix with entries between +/- range. A has size n*m. */
64 void dMakeRandomMatrix(dReal* A, int n, int m, dReal range);
65 
66 /* clear the upper triangle of a square matrix */
67 void dClearUpperTriangle(dReal* A, int n);
68 
69 /* return the maximum element difference between the two n*m matrices */
70 dReal dMaxDifference(in dReal* A, in dReal* B, int n, int m);
71 
72 /* return the maximum element difference between the lower triangle of two
73  * n*n matrices */
74 dReal dMaxDifferenceLowerTriangle(in dReal* A, in dReal* B, int n);